Cricket Wellington’s junior cricket uses the Ages & Stages format. These formats are designed for fast-paced action & rapid skill development. By using shorter pitches, smaller teams, & scaled equipment, we ensure every child stays involved with more balls in play & way more fun!
We play on both Saturday & Sunday depening on your grade (players can play in both Saturday & Sunday grades if they wish to).
MIXED SATURDAY GRADES
YEARS 2 - 3
Dual Pitch Cricket is an action-packed, 60-minute format designed to keep every young player moving from start to finish. Instead of sitting on the boundary waiting for a turn, squads split in half to play on two side-by-side mini-pitches at the same time. While half of your child’s team bats on Pitch 1, the other half fields on Pitch 2 before swapping sides at half-time.
Every child is guaranteed equal time to bat and bowl. Dismissals never send a player off the field—batters keep playing their full allotted overs, and a wicket simply awards bonus points to the opposition. Played with soft balls, Dual Pitch Cricket requires no expensive protective pads or helmets, making it a safe, stress-free, and high-energy introduction to the game.
100% Involvement: Every child bats, bowls, and fields in every single game—zero bench time.
Batting in Pairs: Batters stay at the crease for a set number of overs (typically 2 to 4 overs per pair) regardless of dismissals.
No "Outs: Getting "out" does not send a player back to the sidelines; instead, a dismissal usually incurs a small penalty (+2 runs to the bowling teams score).
No Extra Gear: Played with soft balls, so full protective gear isn't needed.
Skill-Building & Fun: Focuses on confidence, ball skills, and high repetition in a fast, 60-minute window.
YEAR 4
Year 4 Cricket builds on core fundamentals while introducing players to real match dynamics in a fun, active format. Played with an 8-a-side structure over a 90-minute window, matches use soft balls to keep the game safe and fast-paced. To maximise game time and keep everyone engaged, all bowling takes place from one end, and fielders rotate clockwise after every over so every child gets a chance to try wicket-keeping.
This format ensures equal opportunity and skill development across the entire team. Batters play in pairs for a guaranteed 4 overs each, while every player on the team bowls at least 2 overs. When a dismissal occurs (such as bowled, caught, or run out), the player isn't sent off—they simply swap ends with their batting partner, and 3 bonus runs are awarded to the fielding side.
100% Involvement: Every child bats, bowls, and fields in every single game—zero bench time.
Batting in Pairs: Batters stay at the crease for a set number of overs (4 overs per pair) regardless of dismissals.
No "Outs: Getting "out" does not send a player back to the sidelines; instead, a dismissal incurs a small penalty (+3 runs to the bowling teams score).
No Extra Gear: Played with soft balls, so full protective gear isn't needed.
Skill-Building & Fun: Focuses on confidence, ball skills, and high repetition in a fast, 90-minute window.
YEARS 5 - 6
Year 5 & 6 Cricket takes the core skills developed in earlier years and transitions players toward standard cricket dynamics. Played with 8 players per team over a 2-hour window, this format introduces a hard 142g leather cricket ball, giving young players a real taste of the traditional game. Matches run for 20 overs per side, with all bowling taking place from one end to keep the pace fast and active.
Every child continues to receive guaranteed, equal opportunity with both bat and ball—batting pairs face 5 overs together, and every player bowls at least 2 overs. Dismissals (bowled, caught, stumped, run out, or hit wicket) still do not send a player to the sidelines; instead, the batters simply swap ends while 3 bonus runs are added to the bowling team's score.
100% Involvement: Every child bats, bowls, and fields in every single game—zero bench time.
Batting in Pairs: Batters stay at the crease for a set number of overs (4 overs per pair) regardless of dismissals.
No "Outs: Getting "out" does not send a player back to the sidelines; instead, a dismissal incurs a small penalty (+3 runs to the bowling teams score).
Gear Required: With the transition to a standard 142g leather ball, batters & wicket keepers requirefull protective gear.
Active Rotation: Fielders rotate clockwise after every over, keeping everyone involved and moving across the field.
YEARS 7 - 8
Year 7 & 8 Cricket bridges junior participation with traditional match conditions, offering a longer, more structured game. Played with 9 players per team over a 3-hour window, matches feature 30 overs per side using a standard 142g leather cricket ball. To maintain a great match tempo, bowling changes ends every 5 overs while fielders continue to rotate clockwise after each over.
Every child remains guaranteed active involvement with both bat and ball—all 9 players bowl at least 3 overs, and batters face a compulsory retirement after 30 balls. Rather than sending a player back to the sidelines, dismissals carry a 6-ball grace period before batters swap ends and a +5 run penalty is added to the bowling team's score.
Year 8 Grades do not continue in the new year & players join college cricket.
100% Involvement: Every child bats, bowls, and fields in every single game—zero bench time.
Batting Retirement: Batters retire upon facing 30 balls. Retired batters can return to the crease after all other batters have been involved.
Dismissal Penalty: Batters start with a 6 ball "grace period" where they cannot be dismissed. After the grace period ends, all dismisalls apply & batters can be given "out".
Gear Required: Played with a standard 142g leather ball, requiring full protective gear for batters and wicket-keepers.
Active Rotation: Fielders rotate clockwise after every over, keeping everyone involved and moving across the field.
MIXED SUNDAY GRADES
YEAR 6 & 7
Year 6 & 7 Sunday Cricket introduces players to a traditional cricket experience in a 30-over format. Played with 11 players per team over a 4.5-hour window, matches feature full dismissals, traditional innings structures, and standard 142g leather balls. To keep match play moving efficiently, teams swap bowling ends every 5 overs.
Unlike earlier participation-focused formats, getting "out" means a batter is dismissed and leaves the field, with the innings ending when a team is all out or passes the opposition's total. Every player except the designated wicketkeeper must bowl at least 1 over, while batters must compulsorily retire after facing 40 balls to ensure the whole team gets a chance to bat.
Traditional Dismissals: Standard cricket rules apply—getting "out" means a batter leaves the field and the next batter comes in.
Batting Retirement: Batters retire upon facing 40 balls (including wides/no balls), though retired batters can return once all other teammates have batted.
Team Bowling: Max 5 overs per bowler, with every player required to bowl at least 1 over (unless they are the designated wicketkeeper).
Gear Required: Played with a standard 142g leather ball, requiring full protective gear for batters and wicket-keepers.
YEAR 8
Year 8 Sunday Cricket build on the traditional cricket experience, playing under full 40-over match conditions. Played with 11 players per team over a 5.5-hour window, matches feature standard 142g leather balls, full dismissals, and traditional innings mechanics. Teams swap bowling ends every 5 overs to maintain match flow.
Games follow traditional competitive outcomes—getting "out" ends a batter's turn, and the innings concludes when a team is all out or passes the target score. To balance performance with participation, batters face a compulsory retirement at 40 balls, and all players (except the designated wicketkeeper) are required to bowl at least 1 over.
Traditional Dismissals: Standard cricket rules apply—getting "out" means a batter leaves the field and the next batter comes in.
Batting Retirement: Batters must retire upon facing 40 balls (including wides/no balls), though retired batters can return once all other teammates have batted.
Team Bowling: Max 5 overs per bowler, with every player required to bowl at least 1 over (unless they are the designated wicketkeeper).
Gear Required: Played with a standard 142g leather ball, requiring full protective gear for batters and wicket-keepers.
Cricket Wellington is happy to set up friendly matches inside PlayHQ for clubs/teams who have organised them to be able to live score.
All matches must have grounds booked directly with councils before Cricket Wellington staff can accomodate them. Please see the relevant council pages below to book your ground.
Cricket Wellington offer a diverse range of cricket programs and festivals designed to support players at every stage of their journey, from enthusiastic beginners to developing young athletes. Through structured skill-building initiatives like SmashPlay Junior Tamariki and targeted transition offerings such as Let’s Get Back Into Hardball, participants build confidence and fundamental techniques in a supportive environment.
Our specialised Year 8 Development Program builds leadserhip skills & refines game play for upcoming competitive stages.
Primary School Non-Stop Festivals deliver fast, fun, and inclusive matchplay for local schools. Explore the dedicated sections below to learn more about each specific opportunity and find the perfect fit for your player.
SMASH PLAY JUNIOR TAMARIKI
NZC’s Smash Play Junior-Tamariki is a fun, game-based cricket programme designed for children aged 5–12 of all ability levels. Focused on active play, social development, and key values, the programme features 37 adaptable games that keep kids continuously involved with more hits, catches, and action. Instead of rigid technical instruction, it encourages tamariki to explore different playing styles, build fundamental skills, and develop a lasting love for a healthy, active lifestyle alongside friends and whānau.
Our hardball cricket workshops help our juniors prepare for an upcoming season of hardball cricket. These are perfect for players new to hardball cricket or returning players who wants to build their confidence. Sessions are run by Cricket Wellington ambassador coaches & designed to build confidence when facing the hardball through fun games.
The cost is $30 which covers three sessions at one of the below venues.
Venues & dates TBC & will be announced closer to the season start.
YEAR 8 DEVELOPMENT PROGRAM
The Year 8 Development Programme, delivered in partnership with Central Districts Cricket, offers Year 8 cricketers a dedicated pathway for skill enhancement and character building. Participants engage in weekly coaching sessions focused on technical fundamentals and the "Spirit of Cricket," led by experienced coaches. The season concludes with a multi-day festival, providing a competitive platform for selected players to apply their development in a tournament setting.
More details about the programme can be found here
PRIMARY SCHOOL FESTIVALS
Primary School Festival Days are facilitated across the region for students in year 3 to 8 to provide participants and opportunity to engage in pairs and non-stop cricket in a fun an inclusive environment.
To register your interest for your local Primary School Festival please get in touch with your Primary School Association Zone/Cluster Lead.